Day 4 - December 20:th
Cameron sees the monster again, finds a diving equipment and goes exploring Loch Ness but gets into trouble.
Go down to the sitting room and take a step towards the fire place. You hear a strange sound. Go to the window to the right of the fire place and look out.
You see Nessie or maybe something that tries to look like Nessie. Maybe you can get a better look down at the loch.
Open the map in inventory. That menhir at the other side of the stone bridge seems to be a good viewpoint. Click at the stone bridge to go there.
Go F, F, R, F, F, R and you'll see the menhir, an old Celtic well. Take a step forward and turn around. A strange white circle, what can it be? A sun catcher?
Take a step forward to the big black stone, with seems to be falling apart. Look down and pick up the small stone lying on the ground.
Strange, the stone crumbles to sand. Look around. There is no sight of the monster. If it is a submarine as Scotland Yard suggests you ought do search the loch for it.
Earlier you found a diving equipment in the cellar. Time to use it. But it seemed heavy, you need help to carry it. Maybe you can find something at the greenhouse.
Use the map to get to the greenhouse. Look left. Something is sticking out from behind the corner. Zoom in on it.
It is a wheelbarrow with a hose. Click at it.
Cameron takes the wheelbarrow down to the castle and into the cellar.
Go to the cabinet at the right wall.
Open the door and take the diving suit.
Then go to the chest a bit further on at the right wall.
Open it and take the shoes and the helmet.
Take the diving suit from inventory and put it in the wheelbarrow. Do the same with the shoes and the helmet. Zoom out.
Turn around and go to the air pump at the opposite wall. Pick up the air pump. You can't it is too heavy. You need help. Try to find Fergus Mohr.
Exit the cellar, walk to the greenhouse and enter it.
Turn right and you'll see Fergus. Click at him.
Cameron tells him that he is going to dive into the loch and needs someone to handle the air pump for him while he is diving.
At the Loch
Cameron dons the diving suit and goes down into the loch. Fergus starts working the air pump.
When you are under water save your game.
To see where you came from turn around and notice the bicycle. Search around with your pointer until it turns into a go-arrow. For now it is crossed and you can't go back but you can determine where to go when you return. This under water area is a maze and it is difficult to describe how to go since the reference points are very similar, but in any case I try.
Under Water Maze - Going out
Turn around again until your screen resembles the left picture.
Take a step forward to the next screen (right picture).
Walk forward over the flat stones.
Turn right until you see the boat.
Search for an go-arrow to the left of the boat and go forward.
You come to a pair of rocks.
Turn right an go forward to the right of the right rock.
Turn a little left until you get a go-arrow just to the right of the big rock.
You see a rock and some plants in front of you.
Go forward between the plants.
Here is rather flat but if you look to the right you see a big rock.
Turn back and then turn left. Go forward to the right of the rock you see there.
In front of you there is a cliff. (If you turn around you'll see some bottles and a box.)
Walk forward over the flat stones towards the left cliff edge.
Walk forward to the left of the cliff wall.
(Behind you are some wrecked boat parts.)
You come to a sandy place. (Turn around and you'll see a skeleton.)
Look down and pick up the broken bottle.
Look up again and walk over the flat stones towards the cliff.
Turn left until you see two parts of a wrecked boat.
Go forward between the two parts.
Turn left and go forward between the two see weed plants you can see on the left picture.
There is a door in the cliff in front of you.
Save your game.
A hot hint.
When you start your return trip the time is limited, and is very short.
One good thing is to practice walking the way back now before you go to the door. Then you can learn the shortest way to return in the time given. The way is described a bit further down in this guide. Walk it a couple of times, until you know the way.
Then reload your saved game and continue as is described in this guide.
Go to the door. It is overgrown with algae.
Use the broken bottle to remove it.
On each of the two doors there is a picture of a raven.
Turn fully around.
Under Water Maze - Going back - Time limit
The left picture shows your starting screen.
Take a step forward.
Cameron realizes that his air supply has been cut off and calls for Fergus but gets no answer.
Now you must return to shore as quickly as possible. You get a bar in the top right part of the screen. The white part shows the remaining time. You will notice time runs very quickly.
After your step forward your screen looks like the right picture
Turn left until you get a go-arrow just to the right of the sea weed on the left picture. Go forward.
You come to a cliff wall. Turn right and go forward to the right of the cliff wall.
You are now at the sandy place where you earlier found the bottle.
(Look behind you and you'll see the skeleton.)
Take a step forward.
Turn right until you see the wrecked boot parts and go forward just to the left of them.
You come to the stone with the bottles and the box.
Go forward right over them.
Now you see a big rock. Turn right and go forward to the right of the rock
Turn left and go to the right of the big rock.
Turn a little left until you get a go-arrow between the rocks and go forward.
Turn left and go forward.
Turn left until you see the wrecked boat and go forward just to the right of the it.
Go forward just to the left of the rock.
Look down a little until you see the bicycle in the lower right corner of the screen.
Search in the water above the sand until you get a go-arrow.
Go forward and you come to the shore.
Climb the cliff all the way to the place where you left Fergus.